Meta description:
On a successful Vigor test, apply 2d6 Grab points. If the number of Grab points is superior or equal to the target current HP, they are considered grappled by the character. If the character only have one free hand the number of Grab points decrease to 1d6 and 1 if no free hands. *A grappled creature is considered immobilize but otherwise can act as normal. They can try to break free with a Reflex or Vigor opposition test against a grabber Vigor test. The character can move but at half their speed and thus the grappled creature follow them.*
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Tags:
grabPointscomplexActiontwoHands -
Name:
aGrab
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Displayed name:
Grab
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Description:
On a successful Vigor test, apply 2d6 Grab points. If the number of Grab points is superior or equal to the target current HP, they are considered grappled by the character. If the character only have one free hand the number of Grab points decrease to 1d6 and 1 if no free hands. *A grappled creature is considered immobilize but otherwise can act as normal. They can try to break free with a Reflex or Vigor opposition test against a grabber Vigor test. The character can move but at half their speed and thus the grappled creature follow them.*
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: 0** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR {vMR}**: [1d20] Deals 2d6 [2d6] Grab points to the target. If the number of Grab points is superior or equal to the target current HP, they are considered grappled by the character. If the character only have one free hand the number of Grab points decrease to 1d6 and 1 if no free hands. *A grappled creature is considered immobilize but otherwise can act as normal. They can try to break free with a Reflex or Vigor opposition test against a grabber Vigor test. The character can move but at half their speed and thus the grappled creature follow them.*
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Condition:
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AP cost:
4
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Cooldown:
1
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Flux cost:
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Variables:
vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
0
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Action effects:
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Use case:
3*(vGrabPoints>0)
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Name:
Grab points
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Description:
For a total of vGrabPoints Grab point(s).
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Script:
if(sGrabPoints==0)( mGrabPoints.create.effects(Grab points) mGrabPoints.script.set_( sGrabPoints.create.dependant(Grab points) sMovement.current.add((sGrabPoints>=sHP)*-100%,physical,Grab points) ) mGrabPoints.activate() ) sGrabPoints.current.change(vGrabPoints)
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Variables:
vGrabPoints.counter(GP,0)
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